Similarly to most other folders, the game does not care about neither the filename nor the name of the characters, which is why recruitment is mandatory. Ideology type refers to a sub-type of an ideology group assigned to characters, commonly referred to as sub-ideologies in community jargon. Enables Border War status for the current state. If it is 0, it will return "infantry_equipment". In. Removes a focus from list of completed focus, and potentially all focuses requiring it as a prerequisite. Effects/create country leader | Hoi4 modding Wiki | Fandom value = <0-1>How much collaboration will be set. Election events - Hearts of Iron 4 Wiki - Paradox Wikis Sets the specified character to also act as a country leader, promoting to the party leader if specified. Adds the specified amount of army experience to the current scope. modifier = The opinion modifier to remove. Adds the specified medal to the latest entry within the unit's history. After that, simply type in the relevant console command code, and slam the enter button. Effects that change the scope include the following: The following scopes can be used either as effect or trigger scopes; some can also be used as the right side of some effects and triggers as a target. Welcome to "Choose Your Leader!", The mod that allows you to. There should be a button right next to it called "dismantle faction" or somethling like that. limit_to_coastal = yes Does not start resistance by itself, only removes the checks forcefully disabling it. The icons are defined as sprites within any /Hearts of Iron IV/interface/*.gfx file (By default subuniticons.gfx) with the pattern of GFX_div_templ__large and GFX_div_templ__small. Allows to transfer a precise part of the army and the equipement of a country to any country. Delete all armies and fleets of the specified countries. If set to "auto", will pick automatically. The default is 0, meaning the base variant. Changes the controller of all provinces within that state controlled by countries that meet triggers to the specified country. Grants a research bonus to the current scope with the specified parameters. Deletes all units with a certain template. Creates a faction with the specified name for the current scope. The division names group that the template will use, deciding on the automatically-generated names of any new divisions built using that template. Removes the specified unit leader by their legacy ID. tooltip_side = The side to show in the tooltip. Switches to play no country at all, and no longer shows messages or pauses the game. Removes the specified mission for the current scope. Resets any changes to the current state's name. The character will take on every instance where allowed = { } is true at the game's start. start_province = General Information. end_wars = Whether the target country will peace out in all of its non-civil wars it's participating in. If they agree, we get the following for each subject: The console can be opened by pressing the ` key (usually located under ESC ). Commander trait - Hearts of Iron 4 Wiki - Paradox Wikis An update is done daily by default; this can be used if the applied values need to be changed urgently, such as if modifiers are checked or used later in the effect block. Necessary for country leaders. Hi. If a character is not intended to have one of the roles initially but get it later on, it's best to define them as an initially empty character, such as the following for a country leader: This character should still be recruited with recruit_character = TAG_new_leader ideology = Ideology type of the character. You can limit the construction to victory points using: Sets the specified building to the current state (or provinces within the state). Kills the country leader of the designated ideology for the current scope. Sets the current country as the faction leader. Make sure to save the file with ANSI encoding format. But right now, if I change Siam into democracy without taking a focus, country leader will be the guy from the focus instend of normal one (I didnt delete the normal guy yet). The portrait uses a spriteType, defined within. army_ratio = The size of the land army that the breakaway country gets. This is primarily used in some localisation namespaces for deciding the proper pronouns used to refer to the character. Sets the order of battle to be used for the current country's divisions, overriding every other non-naval and non-air order of battle. Forces an update to the effects given by variables within dynamic modifiers. Optional. Syntax HOI4 Gain_xp Command General Information This command can be used to add experience to a Leader/General. HOI 4 Console Commands - The Best Hearts of Iron 4 Cheats static_modifiers = { mod_modifier_1 mod_modifier_2 } The equipment must be unlocked by the producer for the effect to succeed. The template has to be locked first. Removes a dynamic modifier from the current scope. If you spot a mistake then you are welcome to fix it. Removes a province modifier to the specified provinces in this state. Localization replacements - Hoi4 modding Wiki | Fandom See Variables for information on the variable effects. legacy_id = The legacy ID used for the unit leader. Executes contained effects on a random state that meets the limit and neighbours the state this is contained in. base_bonus = The backup bonus if no tech is available. Ideology type refers to a sub-type of an ideology group assigned to characters, commonly referred to as sub-ideologies in community jargon. Note that if you wish to change the ruling party of another country, you will first need to switch to them with the tag command. Within these categories, the small and large decide whether it gets used as an advisor portrait or as a large portrait, used for country and unit leaders. Can be used in country, state or character scopes. name = The name of the file used for the order of battle without the .txt extension. Used in the province scope. Optional. Adds the specified trait to the current unit leader for the specified duration. LEADER (Command) | AutoCAD | Autodesk Knowledge Network Questions, Paradox Adds an exact freedom score modifier to the current scope. Adds the number of days to the specified mission. Defaults to 0. By default, the gender is set to male, and female is the only other option. Used to target various hardcoded scopes, often used as a specific secondary scope in contrast to ROOT. Optional. Creating another sprite to serve as the small portrait, which consists of the large portrait with a. Executes contained effects on every state that meets the limit and neighbours the state this is contained in. Removes a core for the specified country on the current scope. Sets owner and controller of the state to the given country, Sets the owner of the state to the given country, Sets the controller of the state to the given country. Decides which advisor slot gets used by the. See /Hearts of Iron IV/common/technology_tags/* for list. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Point Specification Draws a leader line segment to the point specified and continues to prompt you for points and options. priority = The priority the template receives in receiving supplies. I tried using the command from the wiki, but it didn't work. HOI4 Commands List | HOI4 Cheats if you don't boost fascism you run the risk of rebellion due to democratic tendencies. hsv: The command converts HSV to RGB. If none is specified, it defaults to the capital. In the first case, the else_if or else is put directly inside of the preceding if or else_if, while in the second case it's put right after. Reserves the dynamic country, making sure that it does not get recycled for civil war even if it does not exist. The ideology type used by the country leader role. Information, Frequently Asked Necessary for country leaders. HOI4 Set_cosmetic_tag Command General Information This command will change the name and flag of the specified country to that of another country. The current scope gains the specified opinion modifier, The current scope loses the specified opinion modifier, The target scope gains the specified opinion modifier, The current scope gains the specified relation modifier, The current scope loses the specified relation modifier for. allow = Whether a medal can be awarded to the division over the history entry. ws [<amount>] ws 50. disband = If true, will refund equipment and manpower. EQ_LEVEL will be replaced by [?eq_level|.0] which is the integer value of eq_level (in this case 2.000 becomes 2). Sets the specified character to also act as a corps commander. For more information, please see our add_country_leader_role = { Character = GER_Character_token //the character ID of the person you're giving the role to Promote_leader = yes //Whether or not the character is actually being promoted to party leadership Country_leader = { //the country leader info (retire date, ideology, traits, etc.) Use with. Adds a railway level between two provinces or along a predefined path. Adds collaboration in TAG with the scoped country. Executes contained effects on a random country that meets the limit and borders the country this is contained in. legacy_id = The legacy ID used for the unit leader. You must log in or register to reply here. Please see the. This thread is archived. Defining an ID is unnecessary in most cases, as there are alternatives to any usage of an ID. Adds logistics skill to the current unit leader. For current country only, Force the AI to only spend army XP on template design, Force the AI to only spend army XP on equipment design, Get the address of selected group's front debug ID. Optional. name = The name used by the railway gun. Optional. The health of buildings is determined by the. Creates and adds the specified division template to the current scope. scale = The scale to change the entity to. = Rule's new value. allow_spawning_on_enemy_provs = yesAllows the units to be created on provinces owned by the enemy. You need to sign in or create an account to do that. All rights reserved. EQ_TYPE is a bit more complicated, it is being replaced by a scripted localization. type = The equipment type the variant is of. Previously included the "parties" parameter, which has been deprecated by the "set_popularities" command. No tooltip is generated. After completing the focus, the only thing that happens is that every subject country receives an event with the ID of my_event.1, the country does not immediately gain 100 political power. (Can declare war without justification), This is likely the most effective way of wanting to start a war. Shortened variant exists if the event's ID is used instead of arguments. Effect - Hearts of Iron 4 Wiki - Paradox Wikis Adds the specified division to the current state. Sets the order of battle to be used for the current country's divisions, overriding every other air order of battle. ratio = <0-1>How much decryption ratio to add. Additionally, country-scoped triggers are also supported, which'll assume the country that recruited the character. Allows national focuses to be instantly finished, Allows you to start a focus in the middle of the tree. Optional. Spawns an air combat in desired location. Like most games, Hearts of Iron IV has a command console that will let you shortcut your way to various outcomes with the help of some console commands. The file extension, hidden by default on Windows, is a part of the filename. navy_intel = How much navy intel to add. All states that are cored by the specified country will be given to it. Removes the core of the current scope from the specified state. Generates a tooltip, unlike delete_unit. slot = Slot of the character. Adds the specified ideas to the current scope for the specified number of days. airforce_intel = How much airforce intel to add. Playing as Germany and have successfully defeated France and the UK. Sets an AI strategy for the current scope. Changes the template of the division to the specified one. Each character definition is contained within the characters = { } block, which encompasses the entirety of the file to mark them as characters. Changes whether it's possible to recruit divisions of a locked template without unlocking the template. Switches the player to the current scope from the target scope. If the current country has a core on a state transferred to the released country, the core will be lost. controller = Prioritises provinces controlled by this country. HOI4 Console Commands Full List [2023] - eXputer.com - All Things Gaming I'm trying to learn how to code for hoi4 mods and I tried making a 2020 election event. Updated to the 1.12.5 version of Hearts of Iron 4 and the By Blood Alone DLC, Including all of the new portraits for Ethiopia, Italy, Switzerland, Italian East Africa, Albania, Montenegro and the Rif. Character scope:large = The sprite used as a country leader. If the trait is manually assigned only, these can be omitted. Removes the specified trait from the current unit leader. IV'. Without transfering troops, the annexed country's divisions' equipment is lost. Makes a country a government in exile in a set country, with a set starting legitimacy. For example, when used in. There are 3 ways to edit the tooltip within an effect block: For example, this sample focus' completion reward utilises all three: In this case, send_event_to_subjects_tt and reject_war_tt are localisation keys defined within any /Hearts of Iron IV/localisation/english/*_l_english.yml file encoded with UTF-8-BOM, assuming the English language. Removes the current scope from the specified technology sharing group. Optional, can only be defined for ships. requested_factories = The number of factories to assigned initially. The overlord of the country if it is a subject. 1 List of commands 1.1 Internal IDs 1.2 Disambiguation 1.3 Useful commands 1.4 Modding-useful commands 1.5 Other in-game commands 2 See also 3 References List of commands edit | Press Shift+2, , ~, \, `, ", ^ or ALT+2+1, or Shift+3 to access the console (key varies based on keyboard layout) Internal IDs edit | See also: Countries ratio = Distance between starting position and target position where the entity is to be placed. An option with the weight of 20 is twice as likely to be picked as the option with the chance of 10, for instance. Makes the current scope the owner of the specified state. 1st: add_party_popularity 100 fascism. is_locked = Whether the division is locked or not. Executes contained effects on a random division that meets the limit and is located within the current state. The "tooltip" in this case refers to the text shown to the player in-game that explains what the effect block changes within the game, such as "+50 Political Power". Sets the specified character to also act as an advisor, activating if specified. on_cancel = The event to fire for the side on a draw. If the character shouldn't do anything until later, then it can have no roles defined, with one getting added later on via an effect. Makes the current scope truce with the specified scope. Useful if a trigger within has no tooltip. A weight of 0 will result in AI neveer picking it. tag_color [rgb] Players can use this command to set the tag color of your current country. Executes contained effects on a random country that meets the limit. Adjusts the number of research slots the current scope has. Sets the current stability value for the current scope. Removes a claim by the specified country on the current scope. reloadfx [Arguments: map/mapname/postfx or *.fx filename], aircombat(airc) [] [] [] [] [] [] [] [] []. Makes the current country's researched technologies be copied from the specified country. Switches the specified character to the specified country. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. creator = The country that created this ship. About the flag, it have 3 different flag for each focuses. UPDATE: Cheat does not work with the >1.10 version of the game. Used after. As it's possible to specify the character itself in the trigger, defining an ID is unnecessary. Note that if you want to create a repeatable decision including a random list, by default the same decision will pick the same random result every time it is triggered in a game. value = <0-1>How much collaboration to add. last_election = When the last election was. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. The experience required in order to assign this trait to a unit leader. Balance of power is defined in /Hearts of Iron IV/common/bop/*.txt files. Sends a demand to our every subject. Makes the current scope a demilitarized zone. popularity = / The amount of popularity to change. Example: You create a variant of 'Matilda LP'-tank with better Armor and Main Gun and name it 'Matilda LP Mk. Each one is defined within the leader_traits = { } block as a separate entry with the name of the trait's ID. Targets the root node of the block, or the first entered scope. How to leave a faction as faction leader :: Hearts of Iron IV General Toggles the special game rules for the current scope's political party. trait = The trait to add. gfx = The sprite to change the GFX to. Say Donald Trump is the leader for the Conservative Party, but then how would I make another Republican, say, Rand Paul, leader of that political party. name = The name of the operative. The popularities must add up to 100, otherwise the command will have no effect. Cancels an on-going border war without a winner. disband = If true, will refund equipment and manpower. Where triggers do not need to be repeatedly checked random can be a performance light alternative to mean_time_to_happen for scheduling events. Here is an example using unnested if statements: Within the tooltip, only effects that would be executed are shown. modifier = The relation modifier to add. Removes a country leader role from a character. The sound effect must be properly defined in. Removes the specified trait from the current character. picture = The graphical reference of the picture of the leader.skill = The skill of the leader.attack_skill = The attack skill of the leader.defense_skill = The defense skill of the leader.planning_skill = The planning skill of the leader. Used in the province scope.limit_to_coastal = Affect coastal provinces. Localisation is defined by using the trait's name as a localisation key within any localisation file, with an entry as my_trait: "My trait". Demotes the current unit leader to Commander (if Field Marshal). An effect block executed for the breakaway country. Sets the collaboration in TAG with the scoped country. This page includes help on how to use the command, argument explanation and examples. Sets the strength of the garrison in the specified state. target = The country to steal from. browser_base_url [url] Sets the URL of the . More information can be found in the. defense_skill = Adds a province modifier to the specified provinces in this state. However, they're considered effects anyway rather than history arguments, as they can be used in if statements. Makes this specified trait show up in the combat menu among other bonuses. Steals a random tech bonus from the specified country. Reduces the overall equipment stockpile by the specified fraction. Creates a commander for the current scope with the specified attributes. freedom_level = The new freedom level value. It will be a feature in Man the Guns. ignore_death_chance = Whether to ignore the death chance on capture (no by default). The current scope and any subjects automatically join the faction. Creates an import for the current scope with the specified resource and from the specified exporter. add_autonomy [] [num], Increases resistance in the selected province by set amount, ex: (selects one of the provinces in Berlin) resistance 100, Increases compliance in the selected province in game by set amount, ex: (selects one of the provinces in Danzig) compliance 100, Allows you to run more complex effects from script in the console directly. Other Valid ideologies "communism" "democratic" "neutrality", Removes the Danzig modifier from Danzig if that state is selected. This part is about the new . Uses a special interface displaying the current operative portrait. Only can be defined for traits with the personality_trait type. Executes contained effects on every country that meets the limit and is not the same country as the one this is contained in. If the country flag inward_perfect_flag is set, it'll multiply the above chance of 30 by 1.3 to get 39. This page was last edited on 17 February 2023, at 17:21. Equivalent to a combination of Operation.Instant, IntelNetwork.Instant, Agency.InstantSlotUnlock, and Agency.Autocomplete, Your operatives/spies won't be detected anymore. Allows to remove specified decision without running remove_effect. Optional. Adds experience to selected Leader/General/Admiral, add_equipment(ae) [] []. Makes everything regarding agencies instant. These don't serve as effects, but rather as scopes that change for whom the effects are being executed. This is a community maintained wiki. on_lose = The event to fire for the side on a loss. Sub-units are defined in /Hearts of Iron IV/common/units/*.txt files. If there are several characters that fill this role, then the first-recruited one is selected. Print out all console commands to game.log file. An if statement allows an execution of effects to only be done if certain triggers are met. ideology group has shortcuts d f n c for vanilla HOI groups. Activates the specified targeted decision for the specified target for the current scope. - The situation is the Christian path is democratic. keep_political_party_members = Controls if non-promoted party leaders of the revolting ideology group will be kept by the country or join the revolt, yes resulting in the former. flag = The flag to set. activate = Will activate the advisor (add them directly when the command is run to the countries government). Does not add the idea. Hires an advisor, placing them into their respective slot. Interactive corporate website. Adds a flat bonus to the specified skill. Starts resistance in the specified state. Adds the nationality to the current operative. days = / Fires the event in the specified number of days. ahead_reduction = The reduction to the ahead of time penalty. Sets the required amount of parents needed to select the trait. Use set_character_flag instead. amount = How much decryption to add in flat numbers. and our x = The X position of the entity. days = Sets the flag to last for the specified amount of days. id = intA number ID which can be referred to by other effects. Makes the specified trait mutually exclusive with the other trait, making it impossible to pick if that one was selected and drawing the arrows in the menu. Dump AI front data to log file, needs to have a unit selected, Toggle visibility of debug tooltip for tactics, building_health(bhealth) [] [] [] []. id = What country the strategy is against. Necessary for country leaders. Toggles occupation painting. Select state for state run scope, no scope = country scope, ex: Select Danzig state -> eval_effect POL_remove_danzig_effect = yes. They are a one-time change to the current condition of the game, without the ability to have a lasting effect. Optional, defaults to the current scope. add_manpower = var:my_var This is noted by in an effect's parameters. If the current country has a core on a state transferred to the released country, the core will be lost. Can only be used if at war with the target. election_frequency = How often in months an election occurs. Allow Traits. Cannot remove equipment into negatives, in which case equipment will not be received by the target in entirety. These can only be used with characters of the country leader type. Makes the current scope use the specified cosmetic tag, changing name and flag. Last one, IF I make a new country, how to make a it look like it continue from the earlier country? Press the up or down arrow keys to traverse through previously executed commands. Adds an off-map building for the current scope that produces its effects without being present in a state. Allows the player to freely assign traits to generals, admirals and other leaders. Adds to the current stability value for the current scope. Removes the current scope from the faction they are part of. Use clr_character_flag instead. Advisor portraits can be defined in any of the 3 categories, as long as it is a small portrait, while large portraits are specific to the category. Generic characters are typically created within /Hearts of Iron IV/history/general/*.txt files by using the generate_character effect, although it is to be noted that that folder is merely an effect block executed before startup, so other effects can be used there too. Print out all console commands or a specific command description. transfer_troops = yesWhether to transfer the troops of the annexed country. Assumes the capital by default. If usage as a target is possible, it's marked within the table. Optional. Although the [Root.GetLeader] regime has strong-armed most of its opponents into silence, some have still spoken out about the recent election, accusing the [Root.GetRulingParty] of rigging the results and ignoring the clear efforts to elect a parliament opposed to their policies. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. states = { }The states included in the breakway country. Console Commands to Add General Traits? - Paradox Interactive Forums Affects AI. Executes contained effects on a random country that meets the limit and has any core states controlled by the country this is contained in. The add will occur before the removal of the old idea. Adds the specified amount of air experience to the current scope. This will get localised in any working /Hearts of Iron IV/localisation/english/*_l_english.yml file, assuming the English language, as my_character: "My character's name". add = Trait to add Lists currently active flags in the console windows. Otherwise, recruiting this character will make every other advisor without an idea token specified disappear from the selection. model = Model that will be used by the equipment on the world map. Executes children effects on every country that meets the limit, including those that do not exist. The province scope is used for provincal level buildings. Set_ruling_party Command Help & Examples | HOI4 Cheats limit = { }Will only delete units if the triggers within are met for the country that owns the units. There is a specific list of effects that can instantly change the game. Can add multiple. air_ratio = The size of the airforce that the breakaway country gets. province = { Optional, defaults to false. Sets the position and rotation of an entity using two coordinates. For example, this can be used to make the character to have a different role depending on which DLCs the player has enabled: After being created, a character is mandatory to be assigned to a country. Increases resistance target in the specified state. Equivalent to pressing on the error dog if enabling debug mode in launch options. Select a state by clicking it. Sets the order of battle to be used for the current country's divisions, overriding every other naval order of battle. Optional, defaults to owner of operative.recipient = The recipient of the event. Removes one trait and adds another. Table of console commands HOI 4 Secret events trait = The trait to add. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Defines the effects that would be executed on the unit leader every day if they have the trait. Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page.