Android: Deprecated: Deprecate OnPostGenerateGradleAndroidProject in favor of OnModifyAndroidProjectFiles. (UUM-22720), GI: Fixed the wrong material extraction during light baking, when using materials with triplanar UV projection. In unity how can i do additional stuff after creating an asset in the editor? Custom Editor DragAndDrop for List - Unity Answers Burst: Fixed possible deadlock when compiling after domain reload. Changed colors and descriptions used in the GI contributor and receiver scene view debug mode. GI: Moved the baking device and profile selection to a new section at the bottom of the lighting window. (UUM-30379), Editor: Fix project upgrade of non-physical camera animation in FBX (field of view value). rather than "Gaudeamus igitur, *dum iuvenes* sumus!"? (UUM-28698), Android: Enabled calling Input.location.Start() to change status to Initializing immediately and permission denial will set it to Failed. Editor: Enabled all samples to be loaded at once without assembly name collisions. Unity currently supports three UI systems. (UUM-27598), Graphics: Fixed a case where GraphicsBuffer.UnlockBufferAfterWrite would take an excessively long time on D3D11. Burst: Fixed a compilation error when using CompileFunctionPointer from Burst in code compiled with Roslyn on .NET 7+. Prefabs: Fixed the prefab mode so it now sorts renderer components accordingly. UI Toolkit: Added: Added canChangeExpandedState to tree view controllers to allow users to disable items expansion. Burst: Fixed "An item with the same key has already been added" compiler error that could occur when duplicate field names were present in obfuscated assemblies. (UUM-27169), UI Toolkit: Fixed changing a script field with the inspector in debug mode. Burst: Fixed a visual artifact in Burst Inspector where a block of enhanced code was cut at the bottom. Build System: Enabled verification and reporting the number of non-maintained CI jobs. (UUM-30786), GI: Fixed an error when baking with the GPU lightmapper. (UUM-30708), Editor: Add try/catch when calling custom indexers so they cannot crash the whole indexing process. (UUM-25831), Graphics: Fixed a crash that happens when a BatchRendererGroup is leaked and not disposed. Fixed "Checked-out (changed)" status icon not showing up on Pending Changes tab Burst: Fixed line highlight and register highlight not clearing when Burst Inspector settings change. (UUM-29582), HDRP: Fixed Volumetric Clouds jittering when the sun was not casting shadow. (UUM-2501), Editor: Enabled the download progress calculation to use doubles when downloading asset packs on Android. (UUM-33676), Editor: Fixed an issue so you are now able to select chosen settings when editing them in the Request Authorization on App Launch or Enable Push Notifications menus. GI: Moved the generation of GI debug visualizations to a background thread. (UUM-29482), Editor: Fixed project browser text so it is now correctly aligned. XR: Updated com.unity.xr.openxr package version to 1.7.0. (UUM-29400), Editor: Fixed the Input Manager for views that are re-enabled while playmode is still running. (UUM-2997). Mono: Added get_win32_restore_stack implementation for ARM64 in Mono. (UUM-27567), IMGUI: Fixed an issue with text used in Gizmos. Shaders: Enabled URP RenderPass framebuffer fetch (FRAMEBUFFER_INPUT_, LOAD_FRAMEBUFFER_INPUT) to now generate shader code that works both on Apple Silicon (where it will read color input) and older intel macOS devices (where it will read from the copy done by render pass). Why is it "Gaudeamus igitur, *iuvenes dum* sumus!" (UUM-25445), Scripting: Fixed an issue where using additional files in RSP breaks MonoBehaviours. (DOTSE-2003), Editor: Added the scrollview to the description field in the Scene template dialog. (UUM-26518), Editor: Fixed the tile palette icon drifting with mouse on other views. Editor: Added: Undo.isProcessing property to determine when it's safe to call Undo.RegisterCreatedObjectUndo, among other things. (UUM-31369), Editor: Fixed flickering of the icons while auto-expanding in the Hierarchy. GI: Added a toggle that lets you quickly identify visible backfaces in the scene when using various scene view modes. (UUM-20399), GI: Fixed an Editor crash when baking a scene with an invalid mesh. 1 (UUM-24837). Android: Deprecated: The keystorePass and keyaliasPass properties in PlayerSettings class have been deprecated, use the ones from PlayerSettings.Android class. (UUM-31874). Custom editor drag and drop Hi, I'm thinking of trying to speed up my workflow by adding custom drag and drop functionality to my editor. . Editor: fix resize minimum size on undocked window It is strongly recommended to replace ExecuteDefaultAction and ExecuteDefaultActionAtTarget overrides for a HandleEventBubbleUp override instead, and PreventDefault for StopPropagation. Added Camera And Objects option to the MotionBlur volume component. Light baking failed with error code 2 ('RenderLightmap' failed with exit code: 2) when using large lightmaps with unoccupied tiles. (UUM-25389), Windows: Enabled Numpad Equals to now be registered with the Input System. (UUM-32710), GI: Removed the HasZeroAreaMesh call from the lighting settings UI to make Zero-Area Check faster. Unity now shows a warning dialog to the user. (UUM-30775). uGUI: Merged TextMesh Pro (com.unity.textmeshpro) into uGUI (com.unity.ugui) and deprecate the TextMesh Pro package. (UUM-25013). (SGB-409), Shadergraph: Increased the speed of rename operations on properties, keywords, or dropdowns in large graphs. (UUM-35168). GI: Deprecated: LightProbes.cellCount, LightProbes.count and LightProbes.positions have been deprecated. Editor: Added a deprecation label to the OpenGL core graphics API on the Windows platform. Editor: Fixed a VisualElement scheduler that may not run tasks in order when throttling. (UUM-33942), IMGUI: Fixed a NullReferenceException when using a GUILayout.TextField. (UUM-14156), Profiler: Fixed callstacks so they are now shown when enabled on an autoconnected profiler. (UUM-31113), URP: Fixed light batching with Rendergraph2D passes. (UUM-20709). Editor: Moved the Mesh Preview and list of meshes to a separate foldout for the Frame Debugger. (UUM-21632), Linux: Fixed the savewindow layout so it is now the correct size. ). How can I shave a sheet of plywood into a wedge shim? Previously, the clouds were synced through a global time, leading to discrepencies with cameras that update at different rates. Editor: Removed warnings for two CI jobs without maintainer. (UUM-30004), Editor: Fixed multi select + click so it now works in dependency list. Audio: Add a yellow line to the volume, pitch, and time slider to visualise the random range. Burst: Fixed inaccurate stacktraces when throwing an exception from Burst in specific cases. (UUM-26966). (UUM-20904). (UUM-16560), Editor: Fixed the light component's useBoundingSphereOverride property so it is no longer ignored when calculating the shadow influence distance. (UUM-14481), IL2CPP: Fixed IL2CPP build crashes when capturing memory snapshot. (UUM-29430), Graphics: Fixed an issue where the RenderTextureDescriptor colorFormat getter was not consistent with the RenderTexture format getter and was incapable of determining the depth-related RenderTextureFormat when graphicsFormat was None. Package Manager: Enabled modifying assets located in immutable packages (under a project's Library/PackageCache folder) to no longer immediately re-resolve the project's packages, which can lead to faster iteration and allow temporary modification of those packages (for instance, for testing or debugging purposes). (UUM-21880), IL2CPP: Fixed possible GC corruption when using the job system on PS4/PS5 platforms. Burst: Fixed *Assertion failed on expression: "exception == SCRIPTING_NULL" errors and Editor crash when the project path contains multi-byte Unicode characters. (UUM-28930), Editor: Fixed UnityEditor PDB symbols being invalid. (UUM-25965), Android: Fixed the Time.deltaTime values so they are now stable on Android devices. Core: Enabled JobsUtility.ThreadIndex and JobsUtility.ThreadIndexCoun to now be used in Burst compiled static constructors. Not the answer you're looking for? Unity currently supports three UI systems. (SGB-342). (UUM-20218). (UUM-18852), Universal RP: Fixed an issue so that deferred rendering now works correctly in builds with Accurate GBuffer Normals enabled. Burst: Fixed "An item with the same key has already been added" hashing error that could occur if obfuscators changed nested type names to have the same name and different namespaces. URP: Added workarounds for MSAA-specific visual artifacts on materials that use alpha clipping in unexpected ways Graphics: Enabled Draw Procedural calls to now show the passed instance count in the Frame Debugger when it is greater than one. Use of mipmap limits can be enabled by using a MipmapLimitDescriptor in the constructor, where supported. None should be preferred as a color format for depth-only RTs. (UUM-32693) Burst: Added selection of line and highlight of selected line and selected lines register usage. (UUM-555), VFX Graph: Enabled hiding Sorting mode and Revert sorting when the blend mode is set to Opaque. HDRP: Fixed swapped tooltips on decal materials for ambient occlusion and smoothness. (UUM-17546), Terrain: Fixed an Editor crash when importing an out of date terrain asset with deprecated splats. Burst: Fixed a BC1361 error when trying to compile large static read-only arrays. (UUM-25164), 2D: Fixed an issue with sprite shadow mesh generation so it now provides correct results. (UUM-17522), Editor: Fixed Vulkan shaders that use shadow map 2D array textures. I implemented the logic of a "drag-and-drop" list. iOS: Added support for the dark StatusBar style (UIStatusBarStyleDarkContent). (UUM-20587), Editor: Fixed a crash when dragging game view in and out of the docked view on Linux with Mesa drivers. (UUM-32515), Editor: Changed the order of the Sprites in the drop-down asset creation menu for 2D. (UUM-20831). Editor: Fixed an Editor crash that can happen when editing terrain. Universal RP: Disabled the ability for decals to enqueue passes when running on unsupported APIs, such as OpenGL or GLES3, instead of displaying the magenta error. Why would pressing the play button delete or recreate a list elements. 1 Editor: Added the Plastic SCM Merge tool to the fallback list for YAML Merge Tool on macOS. (UUM-14271), VFX Graph: Fixed an unexpected motion vector when adding precompute velocity that was enabled in Shader Graph. Can I get help on an issue where unexpected/illegible characters render in Safari on some HTML pages? (UUM-20644), Editor: Improved error reporting when a malformed .meta file fails to be parsed, stating which line and what file failed. (UUM-24843). This is triggered by using Ctrl+B (Windows) or Cmd+B (macOS). Package Manager: Added a new sidebar with a search field that is specific to sections in the Package Manager. More infoSee in Glossary. Editor: Removed: AssetDatabase.RefreshDelayed(ImportAssetOptions options) method has been removed. (UUM-27176), HDRP: Updated missing HDRP component documentation URLs. IL2CPP: Improved the stability of generated field names. Added a warning when the encryption is set to Submission. EditorGUI draggable list items Matkins Joined: Aug 24, 2009 Posts: 152 So now Unity has this script execution order section in the project settings: Each element in this list can be dragged nicely higher or lower in the list. (UUM-20795), Editor: Ensure AssetChangeSet.empty is properly setup even if the default constructor is used. Burst: Fixed a bug in a small set of managed fallback versions of intrinsics, where the bitwise representation of float values would not be maintained. (UUM-28515). (UUM-20989), VFX Graph: Removed Loop And Delay block listing in favor of Spawn Context Settings (which can be accessed through the Inspector). Graphics: Added: API for modifying positions of LightProbes objects. (UUM-19982), Graphics: Fixed UI flickering due to invalid state post CommandBuffer execution. (UUM-33700), VFX Graph: Removed an error message when a point cache asset is missing, and replaced it with error feedback. HDRP: Fixed the local volumetric fog so it is now culled correctly. (UUM-14777), Editor: Fixed an issue when destroying animatorControllerPlayable and then accessing some animator functions. (UUM-28739), IMGUI: Fixed the horizontal scrolling of the IMGUI text fields when the string exceeds the width. (UUM-24692). (UUM-24996). Build System: Enabled the need for the TargetFramework and/or TargetFrameworks property to be set when defining a CSharpProgram2. Package Manager: Implemented right-clicking on documentation/changelog/licenses button to show Open in browser and Open locally. Editor: Fixed an issue where a UnityException ("Could not find the requested Platform Texture Settings. Graphics: Modified how BatchCullingOutputDrawCommands.visibleInstances works so that the full 32 bit value can be used when the LODCrossFade flag is not used. (UUM-23102), IL2CPP: Fixed a bug where IL2CPP returns an invalid pointer on P/Invoke methods that returns a non-blittable struct by reference. (UUM-13053), uGUI: Fixed memory leak when textures get reparented from one scene to another Burst: Fixed an error when calling the direct call method from a background thread without having previously called a BurstCompiler API from the main thread. (UUM-29274). (UUM-11753), UI Toolkit: Enabled auto Length fallback to pixel when number without unit is used. Universal RP: Fixed TAA resource leak on entering or exiting the playmode. (UUM-16390). Shadergraph: Fixed an issue where nodes with dynamic vectors would not correctly cache properties for previews. Stack Traces are only available in the Unity Editor and development builds. (UUM-31767), Editor: Fixed instabilities by accounting for rounding errors that rarely occur on Mac. Please note, Unity Answers is now in read-only so we can prepare for the final data migration. Burst: Added a toggle to filter .Generated jobs from the Burst Inspector target job list. (UUM-26282), HDRP: Fixed an issue with ray tracing initialization when switching between render pipeline assets. Previously, it needed to be initialized explicitly through a call to EditorWindow.GetLocalizedContent. Universal RP: Fixed y-flipped shading on gizmos in game view. Scripting: Improved the TypeCache Domain Reload cost after applying script changes. Xbox: Moved the Package Encryption setting from Player Settings to Build Settings. GI: Fixed a bug where materials using a shader with an animated MetaPass would cause light bakes to never finish. HDRP: Added Volume Profile to HD Render Pipeline Asset. IMGUI: Enabled IMGUI to now use TextCore to deal with Ellipsis. (UUM-22011), HDRP: Added API to sync simulation time. Package: Deprecated: com.unity.subsystemregistration is being deprecated. Serialization: Fixed the issue of deletion of a script not being detected as a change in the scripts which leads to the serialization not being able to correctly detect missing reference types. (UUM-25411), Mono: Fixed an issue where setting a pointer via reflection included an additional layer of redirection. https://jira.unity3d.com/browse/UUM-33034 2D: Added icons to the Clipboard and Brush Pick overlays for Tile Palette when the overlays are collapsed. iOS: Modified the iOS/tvOS launch screen to now be shown only by OS, and not shown again by Unity itself. (UUM-26890). (UUM-27516), Asset Pipeline: Fixed an issue with async unloading which could cause errors and crashes in AssetDatabase.CreateAsset() (UUM-28376), Android: Enabled 'AMOTION_EVENT_AXIS_TOUCH_MINOR/AMOTION_EVENT_AXIS_TOUCH_MAJOR' axes for Game Activity to fix Input.GetTouch.radius APIs. (UUM-22593), Shaders: Fixed the backwards compatibility regression of asset bundles on material keywords. Added Box, Pyramid, and Tube members to the same enum. (UUM-27392), Editor: Enabled the New Scene window to now show proper search results when a scene template is pinned. (UUM-33911), Profiler: Fixed the sample selection in the Timeline View of the Profiler Window. GI: Fixed a bug where chart textures would occasionally leak when baking with Auto Generate Lighting mode. (UUM-29638). (UUM-32235), Scripting: Fixed domain reload and reference issues on assets that reference scripts from a Plugin that's not loaded in the domain. Editor: Fixed gpuSkinning property value not being correctly carried forward into meshDeformation property when upgrading your Unity project. Physics: Fixed serialization not being triggered when calling ResetCenterOfMass or ResetInertiaTensor on Rigidbody and ArticulationBody. (UUM-12868), UI Toolkit: Fixed the ListView itemsRemoved event being invoked after the items were removed from the serializedObjectList. Serialization: Fixed a Player crash when opening the Player build. (UUM-30370), GI: Fixed Light Probe occlusion when using GPU Lightmapper and many light probe positions. Would sending audio fragments over a phone call be considered a form of cryptology? Universal RP: Fixed an issue where Write Rendering Layers was sometimes incorrectly enabled in Deferred Rendering. Version Control: Changed the onboarding workflow and the icons for Unity Version Control rebranding. (UUM-11324), UI Toolkit: Fixed an instability in UGUIEventSystemTests TouchUpRemovesHover tests and re-enabled them. (UUM-24705), Linux: Fixed the Mouse position so it is now correct when playing the build on a multiple monitor setup in full screen mode. (UUM-12865), UI Elements: Added a new PersistentCall to a UnityEvent is added with the default value UnityEventCallState.RuntimeOnly instead of UnityEventCallState.Off. HDRP: Improved the performance of entering and leaving playmode for scenes containing large numbers of decal projectors. (UUM-27446), DX12: Fixed lack of swizzling from ARGB to RGBA textures. Editor: Fixed occasional Editor crash in batch mode. Scene/Game View: Added a new Cameras Overlay to replace the former Camera preview. (UUM-25446), Editor: Fixes an editor crash that could sometimes be triggered when painting terrain details. (UUM-28332), Editor: Fix title show the major, minor and version build (UUM-31643), URP: Fixed the 2D Sprite Light & Freeform Light fast normal map quality setting to correctly use the normal map. The number of concurrent requests is six by default, but it can be changed by setting the UPM_GIT_MAX_CONCURRENT_COMMANDS environment variable. The setting will persist across domain reloads. (UUM-10786), UI Toolkit: Fixed the multi-selection of list views in the Inspector window when using the shift or alt key. GI: Redesigned the Generate Lighting button in the Lighting Window and the Bake button in the Reflection Probe inspector to have a distinct separator between their main button and dropdown sections. 2D: Improved the performance of opening the Tile Palette window when the Tile Palette references a large number of Tile assets. Show texture (image box) in inspector with custom editor [C#]? Package Manager: Fixed an issue where local and git packages are not visible in Unity Registry and My Registries. Windows: Fixed sizeof type error in StackWalker library. Most of the tests were already implemented but were cleaned up and moved to correct test suite. For more information, see Android's API View.requestpointercapture. This can be accessed from InitializeUserCode. (UUM-12509), Editor: Disabled an unstable test on Mac. (UUM-20661), Video: Fixed crashes when changing the source URL on some specific devices. Editor: Removed: AssetDatabase.RefreshDelayed() method has been removed. Editor: Enabled Sketchup Importer on Mac ARM platforms. (UUM-33514) (UUM-26398), Editor: Fixed Preset Type field taking up too much horizontal space. (UUM-17193), Editor: Fixed an issue in the Terrain Inspector that displays an error that can hide the Quality Settings section. Added new built-in global shader keyword UNITY_DEVICE_SUPPORTS_INLINE_RAY_TRACING to be used with multi_compile. (MTT-5037), Editor: Fixed the Inspector Transform Component foldout so it now responds to input on the top half. (UUM-35261). XR: Updated the Oculus XR Plugin package version to 3.2.3. Reenable the failing tests. Physics 2D: Fixed profiler typo of Physics2D.Colldier2D.CreateShapes so it is now Physics2D.Collider2D.CreateShapes. A Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. Now, the Light.range always returns the same value you set, and the newly added Light.dilatedRange returns the range dilated to account for the area size. Particles: Fixed a null reference exception when undoing Particle System changes. (UUM-4760), VFX Graph: Enabled keeping the bottom margin on blocks when collapsed. (UUM-28837) Scene/Game View: Added EditorToolbarFloatField to edit float values in overlay toolbars. Core: Added: Debug.developerConsoleEnabled toggles the IMGUI-based developer console in development builds. Editor: Enabled automatically opening a tab when dragging an object over it. Graphics: Added mipmap stripping support for Texture2DArrays. Editor: Fixed Bee's verify_bee_with_vivoxsdk_update_bee_mac_x64__full_ yamato job. Graphics: Added: Added a new API to provide a scene culling mask in Graphics.Render calls. (UUM-28290), Editor: Fixed incorrect launch screen scaling on Windows scaled 200%. Shadergraph: Reduced the import times of shadergraphs. Universal RP: Fixed various errors that appeared when Strict Variant Matching is enabled. (UUM-28909), Physics: Fixed Articulation Bodies having default mass if they have no attached colliders. Networking: Fixed an issue that could prevent UDP sockets from being created on Windows when TDI filters were installed. (UUM-23153), URP: Fixed NullReferenceException being thrown when opening Light Explorer with 2D Lights. (UUM-28655), VFX Graph: Removed unnecessary file access when new assets are imported. Burst: Added a Burst AOT setting for the debug information generated for player builds. iOS: Fixed incorrect startup orientation. (UUM-26497), Linux: Fixed the Null Reference Exception thrown when you rotate in Scene View and move the cursor outside the boundary. (UUM-20409), Asset Pipeline: Fix crash on CachedWriter::Write when building AssetBundle (.byte file >2GB) From the menu, select Window > UI Toolkit > Drag and Drop (Editor). Shadergraph: Corrected a regression in float preview properties not updating previews. (UUM-21442). XR: Updated Magic Leap Package to version 7.0.0. (UUM-9786), TextCore: Ensure the tag affects the preferred height values. (UUM-32305), Editor: Moved the Realtime GI CPU Usage setting to the Quality tab in Project Settings for URP and HDRP. (UUM-17547), Editor: Prevented a crash when trying to call LoadImage with a tiled EXR image. XR: Updated the Oculus XR Plugin package to version 3.3.0. Shadergraph: Fixed the NullReferenceException when entering Play Mode with an unfocused Shader Graph window or when closing the Shader Graph Window. (UUM-23090), Kernel: Fixed a potential crash at app shutdown. HDRP: Fixed a serialization issue affecting other objects. (UUM-30520), GI: Fixed an issue that could potentially lead to Baking fails with infinite "Failed to find geometry with hash 00000000000000000000000000000000 for removal" error message. Can you identify this fighter from the silhouette? (UUM-14069), UI Toolkit: Fixed clicking on a selectable label in a list so it now changes the selection. (UUM-12596), UI Toolkit: Enabled the layout to be correctly updated when the scale is changed. How to do Drag and Drop on X & Z Axis in Unity3D? In this movie I see a strange cable for terminal connection, what kind of connection is this? To learn more, see our tips on writing great answers. (UUM-25070), HDRP: Fixed an issue so that enabling raytracing no longer disables screen space lighting effect (SSAO, SSR) async compute. (UUM-2881). (UUM-13283), Graphics: Fixed an issue with the Load texture data on demand Editor streaming setting where an assertion would be hit while building Player data if dynamic fonts were present in the Project. (UUM-19090), URP: Fixed a gbuffer resource leak in URP deferred. Create a C# file named DragAndDropWindow.cs and replace its contents with the following: In the Project window, select DragAndDropWindow.cs and drag DragAndDrop.xml to Uxml Asset in the InspectorA Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. You could inspect the Mecanim editor stuff yourself (e.g. (UUM-3769), Graphics: Fixed instances where the RenderTextureDescriptor sRGB setter would sometimes corrupt or unintentionally modify the descriptor's GraphicsFormat. SRP Core: Added: Exposed VolumeProfileEditor as public. (UUM-21628), HDRP: Fixed the PrefabStage with Lensflare not included in the object, include the lensflare only if it was included on the prefab (children included). Unity Answers content will be migrated to a new Community platform and we are aiming to launch a public beta later in June. Editor: Enabled hiding the Non-Power of 2 control for Cubemaps in the Texture Importer Inspector because it is not used for Cubemaps. (UUM-21838), Android: Fixed a garbage collection deadlock in AndroidJavaProxy. (UUM-25187), Editor: Ensure SearchQuery deleted from outside the SearchQueryPanel are removed from the list. SRP Core: Reduced the number of shader variants related to HDR Output. (UUM-29465), IL2CPP: Corrected the clipped output from System.Diagnostics.Debug.WriteLine(). Unity 2023.2.0a16 (UUM-24641). Universal RP: Fixed an issue where the Depth Priming check was accidentally removed, which caused CI failures. Shadergraph: Fixed an issue where missing targets were not handled on import. This fix adds the use of suboptimal memory allocation when the GPU is out of memory. GI: Removed the Preview Label on GPU lightmapper. (UUM-22814), HDRP: Fixed the unsupported high quality line rendering targets for the Shader Graph inspector. VFX Graph: Reduced the import cost of VFX Graph objects, especially when importing many objects at once.
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